/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
module sdl.c.sdl_thread;
/* Header for the SDL thread management routines
These are independent of the other SDL routines.
*/
public
{
import sdl.c.sdl_stdinc;
import sdl.c.sdl_error;
import sdl.c.sdl_mutex; // Thread synchronization primitives
}
extern(C):
/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread { }
/* Create a thread */
SDL_Thread * SDL_CreateThread(int function(void*) fn, void *data);
/* Get the 32-bit thread identifier for the current thread */
Uint32 SDL_ThreadID();
/* Get the 32-bit thread identifier for the specified thread,
equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
Uint32 SDL_GetThreadID(SDL_Thread *thread);
/* Wait for a thread to finish.
The return code for the thread function is placed in the area
pointed to by 'status', if 'status' is not NULL.
*/
void SDL_WaitThread(SDL_Thread *thread, int *status);
/* Forcefully kill a thread without worrying about its state */
void SDL_KillThread(SDL_Thread *thread);