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sample / sdl-d / import / sdl / c / sdl_thread.d
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
module sdl.c.sdl_thread;


/* Header for the SDL thread management routines 

	These are independent of the other SDL routines.
*/

public
{
	import sdl.c.sdl_stdinc;
	import sdl.c.sdl_error;
	import sdl.c.sdl_mutex;		// Thread synchronization primitives
}

extern(C):


/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread { }

/* Create a thread */
SDL_Thread * SDL_CreateThread(int function(void*) fn, void *data);

/* Get the 32-bit thread identifier for the current thread */
Uint32 SDL_ThreadID();

/* Get the 32-bit thread identifier for the specified thread,
   equivalent to SDL_ThreadID() if the specified thread is NULL.
 */
Uint32 SDL_GetThreadID(SDL_Thread *thread);

/* Wait for a thread to finish.
   The return code for the thread function is placed in the area
   pointed to by 'status', if 'status' is not NULL.
 */
void SDL_WaitThread(SDL_Thread *thread, int *status);

/* Forcefully kill a thread without worrying about its state */
void SDL_KillThread(SDL_Thread *thread);