/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ module sdl.c.sdl_thread; /* Header for the SDL thread management routines These are independent of the other SDL routines. */ public { import sdl.c.sdl_stdinc; import sdl.c.sdl_error; import sdl.c.sdl_mutex; // Thread synchronization primitives } extern(C): /* The SDL thread structure, defined in SDL_thread.c */ struct SDL_Thread { } /* Create a thread */ SDL_Thread * SDL_CreateThread(int function(void*) fn, void *data); /* Get the 32-bit thread identifier for the current thread */ Uint32 SDL_ThreadID(); /* Get the 32-bit thread identifier for the specified thread, equivalent to SDL_ThreadID() if the specified thread is NULL. */ Uint32 SDL_GetThreadID(SDL_Thread *thread); /* Wait for a thread to finish. The return code for the thread function is placed in the area pointed to by 'status', if 'status' is not NULL. */ void SDL_WaitThread(SDL_Thread *thread, int *status); /* Forcefully kill a thread without worrying about its state */ void SDL_KillThread(SDL_Thread *thread);