/**
* @file kc_windows_thread.h
* @brief Windows 用スレッドモジュールヘッダファイル
* @copyright 2020 - 2024 Nomura Kei
* @depends
* kc.h
*/
#ifndef KC_WINDOWS_THREAD_H
#define KC_WINDOWS_THREAD_H
#include <kc.h>
#if (KC_IS_WINDOWS)
#include <process.h>
#ifdef __cplusplus
extern "C"
{
namespace kc
{
using namespace std;
#endif
#define thread_local _Thread_local
////////////////////////////////////////////////////////////////////////
//
// Thread
//
enum
{
thrd_success = 0, //!< 成功
thrd_bussy = 1, //!< busy
thrd_error = 2, //!< エラー発生
thrd_nomem = 3, //!< メモリ不足
thrd_timedout = 4 //!< タイムアウト発生
};
typedef struct
{
HANDLE handle;
DWORD thread_id;
} thrd_t;
typedef int (*thrd_start_t)(void *);
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
int thrd_join(thrd_t thr, int *res);
int thrd_detach(thrd_t thr);
thrd_t thrd_current(void);
int thrd_equal(thrd_t lhs, thrd_t rhs);
int thrd_sleep(const struct timespec *duration, struct timespec *remaining);
////////////////////////////////////////////////////////////////////////
//
// mutex
//
enum
{
mtx_plain = 0, //!< 通常
mtx_recursive = 1, //!< 再帰
mtx_timed = 2 //!< timed
};
typedef struct
{
CRITICAL_SECTION cs;
int type;
} mtx_t;
int mtx_init(mtx_t *mtx, int type);
void mtx_destroy(mtx_t *mtx);
int mtx_lock(mtx_t *mtx);
int mtx_unlock(mtx_t *mtx);
////////////////////////////////////////////////////////////////////////
//
// cond
//
typedef struct
{
CONDITION_VARIABLE cond;
} cnd_t;
int cnd_init(cnd_t *cond);
int cnd_signal(cnd_t *cond);
int cnd_broadcast(cnd_t *cond);
int cnd_wait(cnd_t *cond, mtx_t *mtx);
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
void cnd_destroy(cnd_t *cond);
#endif // (KC_IS_WINDOWS)
#ifdef __cplusplus
} // namespace kc
} // extern "C"
#endif
#endif // KC_SOCKET_H