/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
module sdl.c.sdl_version;
public import sdl.c.sdl_stdinc;
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
const
{
Uint8 SDL_MAJOR_VERSION = 1;
Uint8 SDL_MINOR_VERSION = 2;
Uint8 SDL_PATCHLEVEL = 13;
}
extern(C):
struct SDL_version {
Uint8 major;
Uint8 minor;
Uint8 patch;
}
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL library.
*/
void SDL_VERSION(SDL_version* X)
{
X.major = SDL_MAJOR_VERSION;
X.minor = SDL_MINOR_VERSION;
X.patch = SDL_PATCHLEVEL;
}
/* This macro turns the version numbers into a numeric value:
(1,2,3) -> (1203)
This assumes that there will never be more than 100 patchlevels
*/
int SDL_VERSIONNUM(Uint8 X, Uint8 Y, Uint8 Z)
{
return ((X)*1000 + (Y)*100 + (Z));
}
/* This is the version number macro for the current SDL version */
int SDL_COMPILEDVERSION()
{
return SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
}
/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
bool SDL_VERSION_ATLEAST(Uint8 X, Uint8 Y, Uint8 Z)
{
return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
}
/* This function gets the version of the dynamically linked SDL library.
it should NOT be used to fill a version structure, instead you should
use the SDL_Version() macro.
*/
SDL_version * SDL_Linked_Version();