/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ module sdl.c.sdl_mutex; public { import sdl.c.sdl_stdinc; import sdl.c.sdl_error; } extern(C): /* Synchronization functions which can time out return this value if they time out. */ const Uint32 SDL_MUTEX_TIMEOUT = 1; /* This is the timeout value which corresponds to never time out */ const Uint32 SDL_MUTEX_MAXWAIT = 0xFFFFFFFF; /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* Mutex functions */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* The SDL mutex structure, defined in SDL_mutex.c */ struct SDL_mutex {} /* Create a mutex, initialized unlocked */ SDL_mutex * SDL_CreateMutex(); /* Lock the mutex (Returns 0, or -1 on error) */ int SDL_mutexP(SDL_mutex* mutex); alias SDL_mutexP SDL_LockMutex; /* Unlock the mutex (Returns 0, or -1 on error) It is an error to unlock a mutex that has not been locked by the current thread, and doing so results in undefined behavior. */ int SDL_mutexV(SDL_mutex *mutex); alias SDL_mutexV SDL_UnlockMutex; /* Destroy a mutex */ void SDL_DestroyMutex(SDL_mutex *mutex); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* Semaphore functions */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* The SDL semaphore structure, defined in SDL_sem.c */ struct SDL_sem {} /* Create a semaphore, initialized with value, returns NULL on failure. */ SDL_sem * SDL_CreateSemaphore(Uint32 initial_value); /* Destroy a semaphore */ void SDL_DestroySemaphore(SDL_sem *sem); /* This function suspends the calling thread until the semaphore pointed * to by sem has a positive count. It then atomically decreases the semaphore * count. */ int SDL_SemWait(SDL_sem *sem); /* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. */ int SDL_SemTryWait(SDL_sem *sem); /* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in the allotted time, and -1 on error. On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if possible. */ int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); /* Atomically increases the semaphore's count (not blocking), returns 0, or -1 on error. */ int SDL_SemPost(SDL_sem *sem); /* Returns the current count of the semaphore */ Uint32 SDL_SemValue(SDL_sem *sem); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* Condition variable functions */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* The SDL condition variable structure, defined in SDL_cond.c */ struct SDL_cond {} /* Create a condition variable */ SDL_cond * SDL_CreateCond(); /* Destroy a condition variable */ void SDL_DestroyCond(SDL_cond *cond); /* Restart one of the threads that are waiting on the condition variable, returns 0 or -1 on error. */ int SDL_CondSignal(SDL_cond *cond); /* Restart all threads that are waiting on the condition variable, returns 0 or -1 on error. */ int SDL_CondBroadcast(SDL_cond *cond); /* Wait on the condition variable, unlocking the provided mutex. The mutex must be locked before entering this function! The mutex is re-locked once the condition variable is signaled. Returns 0 when it is signaled, or -1 on error. */ int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); /* Waits for at most 'ms' milliseconds, and returns 0 if the condition variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not signaled in the allotted time, and -1 on error. On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if possible. */ int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);