/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ module sdl.c.sdl_main; public { import sdl.c.sdl_stdinc; } extern(C): /* The prototype for the application's main() function */ int SDL_main(int argc, char *argv[]); /* This should be called from your WinMain() function, if any */ void SDL_SetModuleHandle(void *hInst); /* This can also be called, but is no longer necessary */ int SDL_RegisterApp(char *name, Uint32 style, void *hInst); /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ void SDL_UnregisterApp(); /* Forward declaration so we don't need to include QuickDraw.h */ struct QDGlobals{ } /* This should be called from your main() function, if any */ void SDL_InitQuickDraw(QDGlobals *the_qd);