/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ module sdl.c.sdl_joystick; /* Include file for SDL joystick event handling */ public { import sdl.c.sdl_stdinc; import sdl.c.sdl_error; } /* In order to use these functions, SDL_Init() must have been called with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers. */ /* The joystick structure used to identify an SDL joystick */ struct SDL_Joystick{ } /* Function prototypes */ /* * Count the number of joysticks attached to the system */ int SDL_NumJoysticks(); /* * Get the implementation dependent name of a joystick. * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ char * SDL_JoystickName(int device_index); /* * Open a joystick for use - the index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * This function returns a joystick identifier, or NULL if an error occurred. */ SDL_Joystick * SDL_JoystickOpen(int device_index); /* * Returns 1 if the joystick has been opened, or 0 if it has not. */ int SDL_JoystickOpened(int device_index); /* * Get the device index of an opened joystick. */ int SDL_JoystickIndex(SDL_Joystick *joystick); /* * Get the number of general axis controls on a joystick */ int SDL_JoystickNumAxes(SDL_Joystick *joystick); /* * Get the number of trackballs on a joystick * Joystick trackballs have only relative motion events associated * with them and their state cannot be polled. */ int SDL_JoystickNumBalls(SDL_Joystick *joystick); /* * Get the number of POV hats on a joystick */ int SDL_JoystickNumHats(SDL_Joystick *joystick); /* * Get the number of buttons on a joystick */ int SDL_JoystickNumButtons(SDL_Joystick *joystick); /* * Update the current state of the open joysticks. * This is called automatically by the event loop if any joystick * events are enabled. */ void SDL_JoystickUpdate(); /* * Enable/disable joystick event polling. * If joystick events are disabled, you must call SDL_JoystickUpdate() * yourself and check the state of the joystick when you want joystick * information. * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. */ int SDL_JoystickEventState(int state); /* * Get the current state of an axis control on a joystick * The state is a value ranging from -32768 to 32767. * The axis indices start at index 0. */ Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); /* * Get the current state of a POV hat on a joystick * The return value is one of the following positions: */ const { uint SDL_HAT_CENTERED = 0x00; uint SDL_HAT_UP = 0x01; uint SDL_HAT_RIGHT = 0x02; uint SDL_HAT_DOWN = 0x04; uint SDL_HAT_LEFT = 0x08; uint SDL_HAT_RIGHTUP = (SDL_HAT_RIGHT|SDL_HAT_UP); uint SDL_HAT_RIGHTDOWN = (SDL_HAT_RIGHT|SDL_HAT_DOWN); uint SDL_HAT_LEFTUP = (SDL_HAT_LEFT|SDL_HAT_UP); uint SDL_HAT_LEFTDOWN = (SDL_HAT_LEFT|SDL_HAT_DOWN); } /* * The hat indices start at index 0. */ Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); /* * Get the ball axis change since the last poll * This returns 0, or -1 if you passed it invalid parameters. * The ball indices start at index 0. */ int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); /* * Get the current state of a button on a joystick * The button indices start at index 0. */ Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button); /* * Close a joystick previously opened with SDL_JoystickOpen() */ void SDL_JoystickClose(SDL_Joystick *joystick);