/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

module sdl.c.sdl_active;

public
{
	import sdl.c.sdl_stdinc;
	import sdl.c.sdl_error;
}

/* The available application states */
const
{
	uint SDL_APPMOUSEFOCUS = 0x01;	// The app has mouse coverage
	uint SDL_APPINPUTFOCUS = 0x02;	// The app has input focus
	uint SDL_APPACTIVE     = 0x04;	// The application is active
}


extern(C):

/* Function prototypes */
/* 
 * This function returns the current state of the application, which is a
 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
 * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
 * see your application, otherwise it has been iconified or disabled.
 */
Uint8 SDL_GetAppState();

