/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
module sdl.c.sdl;

public
{
	import sdl.c.sdl_main;
	import sdl.c.sdl_stdinc;
	import sdl.c.sdl_audio;
	import sdl.c.sdl_cdrom;
	import sdl.c.sdl_cpuinfo;
	import sdl.c.sdl_endian;
	import sdl.c.sdl_error;
	import sdl.c.sdl_events;
	import sdl.c.sdl_loadso;
	import sdl.c.sdl_mutex;
	import sdl.c.sdl_rwops;
	import sdl.c.sdl_thread;
	import sdl.c.sdl_timer;
	import sdl.c.sdl_video;
	import sdl.c.sdl_version;
}

const
{
	uint SDL_INIT_TIMER       = 0x00000001;
	uint SDL_INIT_AUDIO       = 0x00000010;
	uint SDL_INIT_VIDEO       = 0x00000020;
	uint SDL_INIT_CDROM       = 0x00000100;
	uint SDL_INIT_JOYSTICK    = 0x00000200;
	uint SDL_INIT_NOPARACHUTE = 0x00100000;	// Don't catch fatal signals
	uint SDL_INIT_EVENTTHREAD = 0x01000000;	// Not supported on all OS's
	uint SDL_INIT_EVERYTHING  = 0x0000FFFF;
}


extern(C):

/* This function loads the SDL dynamically linked library and initializes 
 * the subsystems specified by 'flags' (and those satisfying dependencies)
 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
 */
int SDL_Init(Uint32 flags);

/* This function initializes specific SDL subsystems */
int SDL_InitSubSystem(Uint32 flags);

/* This function cleans up specific SDL subsystems */
void SDL_QuitSubSystem(Uint32 flags);

/* This function returns mask of the specified subsystems which have
   been initialized.
   If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
Uint32 SDL_WasInit(Uint32 flags);

/* This function cleans up all initialized subsystems and unloads the
 * dynamically linked library.  You should call it upon all exit conditions.
 */
void SDL_Quit();
